Today, the sequel to last year’s successful Call of Duty: Modern Warfare 2 is released for computers and the last two generations. But as it turned out a few days ago, this part will not be among the ones that fans will remember. Even so, it will have great sales that other games can only envy.
Players and journalists alike complain about this year’s weird, dull and short story campaign Modern Warfare 3. Others are only bothered by the improved multiplayer maps from the original Modern Warfare 2 from 2009, and it doesn’t save the fight against hordes of undead in Treyarch’s new open world. In short, it can be seen that this Call of Duty is hastily pasted together.
This is confirmed by some employees of the Sledgehammer Games studio. Bloomberg’s Jason Schreier learned from them that Modern Warfare 3 was created in less than a year and a half. Normally, developers have three years to develop a new Call of Duty. But this year’s installment had to be created in a shorter time to fill the gap in the release schedule after the postponement of another Call of Duty, which was originally planned for 2023.
Older speculations were thus confirmed. Modern Warfare 3 was originally supposed to be an expansion of Modern Warfare 2, although Activision never admitted this. Only later was it decided to make a premium game at full price. Some had to work nights and weekends, so that the game will be released this November. They feel betrayed by the company because they were promised after the release of Call of Duty: Vanguard that the development schedule would not be shortened again.
Schreier learned from disgruntled employees that in the early months the project was referred to as Jupiter, and the story was conceived as a smaller Modern Warfare spin-off set in Mexico. However, last summer the decision was made to create a direct sequel to Modern Warfare 2, focusing on the villain Vladimir Makarov with missions all over the world.
The folks at Sledgehammer Games should be worried that Microsoft won’t judge them harshly for the criticized Call of Duty: Modern Warfare 3. The shortened development cycle could not affect the studio in any way. It was a decision by Activision, for which Call of Duty is the most important brand. Over the past 20 years, the series has grossed more than $30 billion. Microsoft completed the acquisition of Activision Blizzard recently, buying the company for $68.7 billion, and it seems they won’t be so attached to CoD coming out every year.
Aaron Halon of Sledgehammer Games responded to the Bloomberg article, but did not write anything useful. Of course he chose classic PR talk. For example, he mentions a great love for Call of Duty and the fans, and says that the team is incredibly proud of Modern Warfare 3.