Are games too hard for you? Artificial intelligence may help you in the future

Are games too hard for you? Artificial intelligence may help you in the future
Are games too hard for you? Artificial intelligence may help you in the future
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Some games have rdi tk games. For that, the soullike games from NRU come in handy, in which the monsters are often really merciless and punish each mistake harshly. On the other side, there are those who hate games and don’t want to get angry at them, even if they don’t know how to play or don’t know how to play. They also have their own light dreams, but in the overwhelming majority of games there is an opportunity to dream of a dream, calm and on the level of heaven, when you are not in much danger.

Sony vak concept tto tto behavior objets d’objet svjet dl. In the new patent, he proposes a way to smooth out the edge, using artificial intelligence. In principle, it should work for you in such a way that when the game wants to beat some hard pass or requires repetitive activity (so-called grinding), it could be possible to turn on an AI pilot in the future who would play the given game for you.

The use of an artificial intelligence model could even go so far as to learn from your style and then, if necessary, play the given situation in your style. And if the given problem persists, even if the game moves from the obtuse pass to dl again, the game should again offer a front check back, or continue dl: bad only on vs.

To a certain extent, such a function could compete with various game streamers, who try to offer to mediate the passage of the game to people who otherwise would not have the time or energy for it. Instead of a streamer or a video on YouTube, just buy the game, let the artificial intelligence play and you can watch what’s going on and where the game is going. The recipients of such a function would certainly be happy.

The AI ​​pilot can also be used as an element of accessibility for a handicapped game that needs to be helped, to survive a fall, and the like. Currently, Sony has a patent yesterday, which according to deepens the availability of game titles, for example, the possibility to slow down the game for a day and thus reduce the reaction time.

On the other hand, I like to get out of hand quickly. How will achievements and trophies be collected in such a case? Is it possible to prevent artificial intelligence from entering multiplayer servers? Won’t the interactivity and creativity of some games drop sharply if the cars think that everyone turns on autopilot in these hundreds of games? In short, there are many questions to which we do not yet have a clear answer.

The article is in Czech

Tags: games hard Artificial intelligence future

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