The fourth season for Diablo IV will bring a number of radical changes

The fourth season for Diablo IV will bring a number of radical changes
The fourth season for Diablo IV will bring a number of radical changes
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New seasons have different effects on Diablo IV. But according to the latest blog from Blizzard, we’re in for a real flurry of news for Season 4, beckoning players to come back. The Loot Reborn season focuses on Helltide, with you assisting the legendary Iron Wolves in their quest to cleanse the Sanctuary of demonic beings of all kinds. By working for this company of warriors, you will earn reputation, which will then reward you with various equipment, raw materials and, above all, items needed to summon bosses.

There should also be seasonal potions and a revamped loot system, which will drop items with stronger stats, but less often than before. Legendary items will then be available with significantly stronger stats than before. Two new crafting systems will also be added. Through Tempering, you will add stats to items that change how skills work. Masterworking will then help you increase the stats of legendary items up to twelve times. Of course, there won’t be any endgame dungeons either, in which there should be no shortage of new elite bosses.

On the whole, it is evident from the presented that it will be significantly innovated in all respects. So let’s hope it doesn’t end up like Season 1. Diablo IV is available on PC, PlayStation and Xbox. You can now also find it in the Game Pass menu.


The article is in Czech

Tags: fourth season Diablo bring number radical

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